![]() There were no lua capabilities, there were no NPC TXT customizations, there was no slopes, water, quicksand, or ice, there were no custom graphics, and the array of NPCs was vastly limited. The game was first released with very few features in comparison to what we have today. I myself also joined this forum around September 2009. In addition, a new forum was created simultaneous to the fangame's release, where notable users joined such as Quill (creator of Apocalypse of Foroze, judge of MaGLX2) and Zephyr (creator of The Great Castle Adventure, SMB: A New Beginning, Mario Classic, and head director of Return to Yoshi's Island). Where flash games inhabited the top of the front page before, now Super Mario Bros. In July, this humble state of the site changed with the introduction of its own fangame, Super Mario Bros. One of such sites was, a site that not only provided mario flash games, but also various other media such as music, videos, wallpapers, and even downloads to a few popular mario fangames at the time, such as Mario Forever and Super Mario War. Mario flash games were all the rage, and many sites tried their hardest to provide as many flash games as they could. Also, this is by far the author's best episode that I have played from them.Our story starts in 2009. Also, the levels wouldn't randomly break. ![]() In fact, if this episode used SMBX2 to make their levels, the ice physics problem would not be there, the bullet bill launcher problem would not be there, the hammer bro RNG issue would not be there, and this episodes rating would jump to a 6/10 for Any% which is decent and 4.5/10 for 100%. Fire bros in 38A are the worst hammer bros variant since their spawn zones are a bit off screen and their arc is the fastest making them the most annoying to dodge. The worst level in the episode is 6-2 due to it having a plethora of precise jumps, with ice physics that sometimes don't allow you to move randomly, only two powerups and a lot of RNG from fire bros. Another chunk of star coins requires you to already start the level big and as a result the levels don't exist in a vacuum, and it's kind of annoying that you don't find this out until after you beat a good chunk of the level. There's no indication on where the blocks are and as a result it's virtually almost impossible to find and thus unfair. Just because nintendo did that in one of their games doesn't make a good thing to do. A good number of the star coins placements have an issue where you have to hit random invisible blocks to find them. Onto 100% and attempting to 100%ing this episode makes the quality of this a 4/10 due to the star coins. Also another issue with the engine is some levels would just randomly bug out because apparently two levels would work differently for two different people in the engine. This is what some of the levels felt like. Imagine if each time you played a level you had to roll a number less than 3 on a dice. This would often lead you to unfairly getting hit through only RNG. The way bullet bill launchers work is the second a launcher has a pixel on the spawn zone (not on screen, this is a bit off screen), the bullet instantly launches so as a result you would be playing and suddenly a bullet bill spawns that you would have no way of knowing of ahead of time unless you made or already played the level leading you to unfairly getting hit.Īnother issue with this episode due to the engine was that hammer bros and its variants just rapidly fired. In World 8 there were a lot of bullet bill launchers and as a result, this world was not fun to play. World 8 was also ruined by how bullet bill launchers were used in the 38A engine The ice physics after you jump off a ice block affects you midair for no reasonĪs a result, world 6 was not fun to play at all and honestly felt frustrating. It glitches out randomly making it so you can't move for half a second midair or on the ground.ģ. You feel like you're literally walking on quicksand if you want to change or build up momentum from a stationary position.Ģ. ![]() World 6 has ice physics which in the 38A engine automatically makes an episode a lot worse due to how they work in the engineġ. I'm fine with autoscroller levels but having 5 back to back is kind of tedious. Another thing that I liked about the episode is that World 8 didn't fill the entire world with autoscrollers like in SMB3. ![]() The main issue with playing this episode is that world 6 and world 8 are not fun to play at all due to the 38A engine. The episode has levels that are more unique than most smb3 types of episodes and the levels are memorable. ![]() I just played another super mario bros, the latest 38A episode and after playing it I'll have to give any%ing the episode a 5/10. ![]()
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